![]() ![]() "I guess you can look at the mobile market and, yes, you can churn stuff out quickly there, but to actually compete with anyone…"īad Viking's first "big success" was Bad Eggs Online, a multiplayer game about eggs at war, "an artillery game based on Worms, essentially," John says. "There's nothing comparable really to that now," Rob goes on. ![]() Pondskater took only weeks to make, and even the more advanced games the two made together were completed and released quickly enough they could pay for themselves in a short amount of time. "Now, if you want to make money from games, starting out, I don't know how you do it because there isn't that model of 'make stuff in a couple of months, put something out there'." ![]() "In those days it was so much easier," Rob says. we didn't really know how to put a game on mobile and have it grow organically Rob Donkin "We're still here 10 years later, which is remarkable really." "We just sort of stuck with it and started making more Flash games and then set up our company together," John says. It racked up a decent player count and suggested they made a good team. ![]() Their first joint release was The Adventures of Red (opens in new tab), an adventure game where you solved puzzles on a quest for a chocolate muffin. ![]()
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